Showing posts with label process. Show all posts
Showing posts with label process. Show all posts

Monday, January 25, 2010

Six Steps to Create an Excellent Concept Idea - Concept Development Tutorial

Summary of Concept Development Research Project:
[Introduction]: Why Design Students Need to Learn Conceptual Development?

Excellent Design = Excellent Concept + Excellent Craftsmanship

Excellent design is excellent ideas and excellent expression of these ideas.  A thorough design education requires educating students in mastery of craft and mastery of concept.
Excellent craft without excellent concept results in an aesthetically pleasing piece of art but, without meaning or purpose.


Excellent concept without excellent craftsmanship leads to good ideas poorly communicated.  Design students should not only be educated in craft less they only become excellent craftsmen.  Half of their design education will be absent.  When mastery of craft is combined with mastery of ideas design reaches its full potential.  Excellent Content and Excellent Form create Excellent Design.
Six Steps to Creating an Excellent Concept Idea:



"dialog can trigger concepts worth creating, ideas that need to exist" j.rosetto

Wednesday, August 12, 2009

Creative Strategies Icons + Micro Projects

Intro: This is a sample of work from Creative Strategies, one of the best courses at accd. The goal of the class is of course learning to be more creative and developing better creative processes to solve problems. Each week we are given a creative/ design challenge and we then have one week to solve it as creatively as possible.


Creative Strategy Icons: I created these to help keep track of my own mental processes and also to quickly communicate to an audience how i was thinking at a certain phase in the design process. The strategies are fairly loose so actually there are infinite variations within these themes for creativity.



Seven Day Journal: The task was to create a journal with the theme "What is left of the Day?" The creative strategy i used in this case was problem framing to redefine what it meant to experience a day. For me one day was a beginning and an end and this is how i see the completion of a sketch book. So one day for my journal is one completed sketchbook.



Copic Sketch Chess Set: This challenge involved using repurposed or recycled materials. One of my other accd nicknames besides "Stephensanity" is "The Recycler." This is because you will often find me during crunch times digging through trash or repurposing materials to create last minute projects that turn out relatively well. This is one of those cases. Time was less than three hours to concept and final execution.



LEGO Futurist Farm Track-Tor: Final challenge was to create your own strategy and project. I've been wanting to do something with LEGO for a long time so i finally did for this project. My self project was to create and model my own genre of LEGO. I called my strategy "let GO" applied to "LEGO." "LetGo" means trusting all your training and life expierience to create something that is orginal and good. We train as designers to be good so trust your skills, draw from your unique life experiences and have faith that whatever you make will be unique because your life is unique. And it will be good because you've been trained well and have all that practice under your belt.

note to self: do some sketches and put LEGO project into book..integrate LEGO into design process

Saturday, April 25, 2009

Concept Notes


Preparing for the workshop, these are the questions i have: and my current thoughts

How do you develop a concept? - To develop a concept same as developing anything, process + time. Good concept meets the project goals, starting with strong project goals leads to a strong concept.

What makes a good concept? - still working on this answer. addresses the design brief, does more with less, unique, moral, redefine paradigms, solves problems, addresses cultural and societal values, contextual, basically a strong story...what story you want to tell and why you want to tell it? Is it a story we've heard already? There is value in originality, inventiveness, entrepreneurship, value innovation, decrease cost while increasing value to the user or client.

Why is it important? - Excellent design consists of two sides of the same coin, excellent content and excellent form. Another way to say this is good ideas and good communication of these ideas. Content is the message. Form is the expression of that message. Being strong in form or craft is only one side of the coin, excellent content is even more important. There are different philosophies regarding content and form. I usually default to Form as the expression of Content. I have also heard Content is form. Form is content.
Example GINA light from DesignworksBMW. GINA philosophy is the content, the message, the idea. The expression of this message, the form, is the changing fabrics, surfacing, alternate architecture, the physicality. Another example, from music, there is song and then there is the voice that sings the song, the song is the message, the singng is how that message is conveyed. Excellent music has excellent song or message and an excellent musician who can express the song through their voice or instrument. Same with writing. Good book has strong story and good writing to go with it.

Concept process? - The design process can also be applied to the concept development process. When developing a concept use the same process of research, evaluation, ideations, refinements, and final proposal. The specifics of process are constantly changing within this framework. Creativity applied to concept.

Time? - It takes time to develop anything. The idea of development implies a time characteristic.


05/21/09 Idea Quotes


“Everything begins with an idea.” Earl Nightingale



“An idea that is developed and put into action is more important than an idea that exists only as an idea.” Hindu Prince Gautama Siddharta, the founder of Buddhism, 563-483 B.C.



“A single idea / the sudden flash of a thought / may be worth a million dollars.” Robert Collier



“A pile of rocks ceases to be a rock when somebody contemplates it with the idea of a cathedral in mind.” Antoine de Saint-Exupery



“There is one thing stronger than all the armies in the world, and that is an idea whose time has come.” Victor Hugo



“You have to have an idea of what you are going to do, but it should be a vague idea.” Pablo Picasso


"The way to get good ideas is to get lots of ideas, and throw the bad ones away." Linus Pauling

Define the problem, identify the constraints, understand the problem, identify the project goals, self, audience, identify the audience. knowing the audience helps to define the goals, defining the goals helps to arrive at solutions.

Research, explore, gather information relevant to your now defined problem.
Propose solutions. Refine solutions. Choose better solutions and develop further.

Concept definitions:
is a cognitive unit of meaning— an abstract idea or a mental symbol sometimes defined as a "unit of knowledge," built from other units which act as a concept's characteristics. A concept is typically associated with a corresponding representation in a language or symbology such as a word. (wikipedia)